Gravity Lane 981 is an original but unreleased first-person puzzle game and provides fresh gameplay mechanics that allow you to manipulate gravity.
My main tasks were to create (modular) environment meshes, first rough layer-setup and bakes in Substance-Painter, level-decoration, lighting and level-structure-rework after blockout-phase.
Since the player can also walk on the ceilings and walls, an editor was developed in which the rooms are set up very quickly in square-units. That is why our main room elements are all square or fit in square-units.
Env-Team:
Susann Georges (Art-Lead, 3D Art) https://www.artstation.com/susanng
Paul Hentgen (3D Art) https://www.artstation.com/h_paul
Dennis Bölke (Material Art) https://www.artstation.com/dennis_boelke
Niklas Bellok (Concept) https://www.artstation.com/nbellok