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VR project

This was a VR-project I worked on. As it's currently onhold, the pictures show the Preproduction-Status. Many details and variations are missing, which were planned. The temple-set are also still first blockouts with texture tests. There was a mystical/spiritually story, as well as a world of exploration, crafting and hunting. And as you can see well, everything was set in the night :D

My main tasks were to create asset-variations from trees and rocks, blockout cave/temple module sets, level-blockout & -art/design, level-lighting. Also I could gain more experiences in UDK shaders and blueprints.
Whit help from:
Dominik Lüdke (Senior Art-Generalist)
Dennis Bölke (3D Art, Material Art) https://www.artstation.com/dennis_boelke

2017 E3 announcement trailer

2017 E3 announcement trailer

2017 E3 announcement trailer

2017 E3 announcement trailer

2017 E3 announcement trailer

2017 E3 announcement trailer

checkpoint

checkpoint

exploration part

exploration part

exploration part

exploration part

exploration part

exploration part

checkpoint

checkpoint

dark forest

dark forest

dark forest

dark forest

cave-temple entrance

cave-temple entrance

cave-temple broken bridge
(blockout state with first texture-tests)

cave-temple broken bridge
(blockout state with first texture-tests)

cave-temple broken bridge
(blockout state with first texture-tests)

cave-temple broken bridge
(blockout state with first texture-tests)

cave-temple main hall
(blockout state with first texture-tests)

cave-temple main hall
(blockout state with first texture-tests)

cave-temple main hall
(blockout state with first texture-tests)

cave-temple main hall
(blockout state with first texture-tests)

temple-corridor (modular set)

temple-corridor (modular set)

cave (modular set)

cave (modular set)