This was a VR-project I worked on. As it's currently onhold, the pictures show the Preproduction-Status. Many details and variations are missing, which were planned. The temple-set are also still first blockouts with texture tests. There was a mystical/spiritually story, as well as a world of exploration, crafting and hunting. And as you can see well, everything was set in the night :D
My main tasks were to create asset-variations from trees and rocks, blockout cave/temple module sets, level-blockout & -art/design, level-lighting. Also I could gain more experiences in UDK shaders and blueprints.
Whit help from:
Dominik Lüdke (Senior Art-Generalist)
Dennis Bölke (3D Art, Material Art) https://www.artstation.com/dennis_boelke