After a long time I was allowed to work on a project that made it to a full release :). Insurmountable is an adventure roguelike game with permadeath, in which the player has to overcome huge mountains.
I have joined the project in the past few months and have been primarily providing support in a variety of areas. For level design I developed further rock-assets for the basic structure in order to build up the levels more quickly and to break up the sometimes very large hextile-fields. I also helped with level building. For the performance it was necessary to convert or break down many of the assets and to set up LODs. And many other things :)
Here is the link to our steam-site: https://store.steampowered.com/app/1385100/Insurmountable/